After the trial balloon “Miitimo” and “Pokemon Go” developed by others, Nintendo will launch its first real mobile gaming, December 15. We could try it.
This is the first time that Mario comes to mobile: Thursday, December 15, the famous plumber will make its debut on iPhone and iPad. With Super Mario Run , Nintendo chose a simple but effective formula, although qu’onéreuse. Pixels was able to have an overview.
Why is this game so anticipated?
After the social network Miitomo , Super Mario Run is the first true mobile gaming Nintendo, announced with great fanfare at the last conference of Apple in September. What about Pokémon Go ? These are Californians Niantic, not the Japanese studio responsible for the feeling of summer. Super Mario Run out Thursday on iPhone and iPad, but it has already been able Pixels try .
This is what kind ?
If Nintendo, we refuse to pronounce the word that might confine gambling to the rank of friendly copy, Super Mario Run is nothing less than a “runner”. A game genre popularized there are already seven years by Canabalt , in which the player has the burden to survive as long as possible a character automatically runs to the right. The only possible interaction: pressure on the smartphone screen, or long, triggering a jump higher or lower.
The recipe, very effective, was later modernized by Rayman Jungle Run , who was one of the first to replace the infinite and random obstacles true course levels, created by hand from A to Z. A game released in French 2012 with which Super Mario Run share a lot of similarities.
What does it look like ?
Super Mario Run offers six environments of four levels each. While some are content to go after, amateur players challenging attempt to find all the parts that are hidden there, and will be rewarded by discovering to two variants of each level. In total, so 72 levels offers the fashion base of Super Mario Run .
We had the opportunity to try Super Mario Run . Far from being simplistic substitute that could be fear , Super Mario Run proves to be a game with multiple levels of reading, easy and immediate for players Sunday, but full of secrets requires tact and address for experienced players .
If we find most mechanical bases of episodes New Super Mario Bros , Nintendo still practiced some adjustments to fit the mobile support. So, Mario (or Luigi or Toad, among other characters to unlock ) can now cling to the edges of platforms, making them a bit more permissive jumps. Especially, the famous plumber automatically avoids the basic enemies and smaller obstacles, though a judiciously placed jump generally allows gain time and coins. Clearly,Super Mario Run does not intend to penalize novice players, but rather reward the most skillful.
This commitment is even reflected in the appearance of a block “Pause”: if he puts a foot on it, Mario pauses for breath and let the time the player to see come the next obstacles. Again, we guess the will of Nintendo make his title more accessible, even to a strange penknife in the contract of “runners”, which are usually biased reflexes and address to reflection.
What long-term interest?
Twenty-four levels (or 72, counting their variants), that’s fine, but it will not take long for the fiercest see the end. For them, Nintendo has created a “kingdom Editor” mode, where the player can spend the coins collected in the levels to rebuild a mushroom village. While most buildings are cosmetic, others give access to daily bonuses, such as coins or tickets, through which you can then participate in “Challenges Toad.”
In these random races, created from elements of previously completed levels, the player can rub the records of other players from the world over. The opportunity to earn “Toads”, these small figures mushroom shaped, and so unlock new buildings … that give access to more tickets, and therefore, the ability to lend to more Toad Challenges. The circle is complete.
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Everything is perfect then?
Not really. If it will be necessary in ensuring the final game in a week, Super Mario Run suffers from a lack of fluidity which it is currently difficult to say if it is due to technical limitations or intrinsically linked the mechanical games .
Above all, Super Mario Run might disappoint all fans of video game players in nomad: the title of Nintendo needs an Internet connection to operate . It is therefore feasible in his sofa Wi-Fi, or in a park with a 4G connection, but it is almost impossible to hand it indulge in the subway, in some trains, plane, or on vacation in foreign. Aberrant for mobile gaming.
And how much does that cost ?
This is where the rub: if the free version of the game gives access to the first three levels, variants, and a demo of the fourth, it will pay 10 euros for access to 24 levels.
A price that may seem prohibitive on iPhone or iPad: it must be said that exercise is difficult for Nintendo, which has no interest in selling off its mascot and its best-known brand. But may also have trouble seducing the public as easily as with a free game like at random Pokémon Go .
That said, beyond the issue of Super Mario Run , it is not forbidden to think that by selling his game as “expensive”, Nintendo created a precedent and mechanically pulls up the average price of video games on mobile support. Which would be good news for their developers, who often struggle to sell their games more than a handful of cents (in the best case). And if she was, the real innovation of Super Mario Run ?